Non-Zero: Designing for Collaboration

I'm giving a talk next week at Stanford on Collaboration and Collective Action in social gaming. This talk picks up where my TEDx Talk on Collaboration and Community Building leaves off. To me, games are fun structured experiences with rules and goals - a definition that encompasses both zero-sum and non-zero-sum games.   I'm going to explain why that's important, look at the audience and platform trends in social gaming, and take a deep dive into the collaborative structures and systems that are driving category-defining games like Minecraft, Foldit, and Kickstarter.

Hope to see you there.

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