Themes for 2015: #HappyHabits & #MVPDesignHacks

mvp machine 3 labeled copy

mvp machine 3 labeled copyHappy New Year! My blog was down recently due to malware attacks – thanks for your patience with our re-boot.

For me, 2015 is the year of Customer Discovery with Game Design Smarts. I’ll be posting semi-regular summaries of what I’m reading, seeing, & sharing – which will likely involve cooperative gaming, community design, innovation diffusion, early customer discovery, end-to-end UX, and the science of happiness.

Here’s what’s caught my eye so far in 2015.

#HappyHabits

Be less judgmental. It will make you happier, more powerful, and help others around you. http://for.tn/1IJUYgl

4 habits that build a positive mindset http://entm.ag/1FA2bSc

Riot rewards League of Legends players for not being jerks http://ubm.io/1Foy9AK

Before you speak, let your words pass through 3 gates: “Is it true?” “Is it necessary?” “Is it kind?”
– Sufi saying via @DeepakChopra @NatalyKogan

#MVPDesignHacks

‘There is nothing quite so useless as doing w/great efficiency something that should not be done at all  http://bit.ly/1BF8QWY

MVPs are great—unless you’re building them to test assumptions that aren’t mission-critical @lauraklein http://bit.ly/153a0it

here’s @claychristensen describing the #JTBD approach https://www.youtube.com/watch?v=f84LymEs67Y

Designing Features Using Job Stories http://bit.ly/1ygs5qP

A dedicated scientist never hesitates to experiment on himself. –Fenton Claypool via @jesseschell

Find the people who’d pay anything to use your unfinished product… because they need it so badly http://bit.ly/1DW1ZYN

Here’s @kowitz talking about his personal journey from focusing on beauty to embracing low-fidelity prototyping http://bit.ly/1An0yUP

#Storytelling: a collection of diagrams, plots and sequences useful for writing great stories. http://bit.ly/1yPH6zO

“The way to tell a great idea is that, when people hear it, they say, ‘Gee, I could have thought of that.'” – Feynman, quoted by Townes via @paulg

Sometimes you can playtest too early. If your loops aren’t functionally complete, players can’t play. Effective feedback matters. @danctheduck

If you’ve never said NO because of your product vision, then you have no product vision ~ @destraynor http://bit.ly/1Dy64SW

How to Create Cooperative Communities: Lessons Learned from Community Architect @AmyJoKim http://cmxhub.com/how-to-create-cooperative-communities-lessons-learned-from-community-architect-amy-jo-kim/

Our content feed is broken and it has been since 1997 http://buff.ly/1IkrQwd @intercom

#Parenting #Education & #Learning

Students Benefit from Learning That Intelligence Is Not Fixed http://bit.ly/1Ieb0Nv

How to learn from your mistakes http://bit.ly/1zRyKHC deeply insightful post by @berkun

5 Ways To Be A Better Parent http://onforb.es/1KpxbUS thought-provoking list from @jordosh